![]() ![]() ![]() ![]() Some weapons (like scimitars) are swing-only. Damage: Damage dealt swinging the weapon.The weight of the weapon also affects the crush through blocks threshhold of weapons. With the roles reversed, a heavier weapon will not be stunned by a low weight weapon. During this period the person with the low weight weapon can only block a second swing from the heavy attacker. The collision of a high weight weapon with a low weight weapon sometimes results in a "stun" effect where the person carrying the low weight weapon cannot respond with another strike. It also increases the chances of the "stun" effect when you strike an opponent's block. Weight: Affects your overall encumbrance (the speed at which you move on foot and travel).When looted from battle, items will display their base value. Sell price: Without any modifiers, this price is exactly one-tenth of the base value of the item, and one-twentieth of the purchase value from a store.Some weapons can be switched between the different forms of handling by pressing "X" or by equipping or unequipping a shield. A shield cannot be used with all two-handed weapons and some polearms. Type of handling: Weapons can be wielded one-handed, two-handed, or as a polearm.This may include a single Modifier, indicating improved or reduced stats. ![]()
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